Producing a Custom Pose or a Key-frame Motion
The Key-frame Motion is the traditional method to create motions for a character. You need to set different keys in different time frames. The interpolation between two keys, which is also called "transition", will also be auto-produced. It is time consuming and the animation may need to be fine-tuned, repeatedly.
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Apply a G2 character.
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Click the 3D Motion Key Editor
button.
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Select a body part by double clicking it on the dummy in the 3D view or by
simply clicking it on the dummy graphic.
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Set a motion key by editing different body parts with
IK or FK
methods in the dummy pane.
Set a 3D motion key to the character.
The 3D motion key in the timeline track.
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Optionally drag the angle slider to change the direction of the character.
When you are familiar with the usage of setting one 3D motion layer key in a certain time frame, you can go to another time frame to set more keys, which can produce so-called key-frame motions. The transition between two keys will be auto-generated.
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Set a pose in a time frame.
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In order to auto-generate transitions between two manually set motion keys, you need to
make sure the Edit >> Motion Clip >> Clip Auto Extend is activated.
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Go to another time frames and set another 3D motion layer key.
Setting another motion layer key.
The motion layer key generated in the tracks. (Transition is auto-generated as well)
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The in-between animation is automatically generated.
Key-frame animation is auto-generated.
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You are able to right-click on the motion clip in the Motion track and select a
transition curve to vary the
transition speed between two 3D motion keys.
The Ease In curve is applied.
Note:Please do remember that key-frame motions shall NEVER be created by mix-using the 2D and 3D keys because the results can be unexpected. You must use the 2D-2D or 3D-3D keys to build up key-frame motions.