Default Pose and Absolute Key
Inside the 2D Motion Key Editor panel, you may use the Default Pose and Absolute Key to set transform keys to all body parts and facial features.
The Default Pose helps you reset the transform values for all body parts and facial features instead of resetting them manually. The Absolute Key sets transform keys according to the current status of the body parts and facial features. This forces a transition effect that starts from the present time frame.
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Given a character whose body has been transformed many times. It is sometimes
hard to reset everything manually.
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To do this, go to another time frame and click the Default Pose button
in the 2D Motion Key Editor Panel. All body parts will then return to their initial status.
You may then use the Absolute Key feature to help you set a key to retain the current transform data. This helps so that the current pose is not destroyed by the auto transition feature when the pose is between two body motion keys.
- Select a character, go to forward frame and set an ending pose.
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The transition effect will auto-generate as shown below:
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If you change the ending pose as shown in the illustration, then the transition
animation will be auto produced as shown in the right image.
Set new pose
Motion results
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If you wish to keep the middle pose in Step 2,
then you must click the
Add Key button on the Timeline
or double-click on the frame of the Body_Transform track in Step 2 to retain the pose.
The desired pose -
Modify the ending pose key. The result should be as below: