Using the Face Key Editor
If you are using a sprite-based face, then you may use the Face Key Editor for a more dramatic face effect. You can do this by moving, scaling or rotating the facial features.
- Select a character whose expression is already set.
Switch to Face mode.
The dummy pane will change to the face feature mode.
Pick on the face dummy or directly click on the facial feature to
Move, scale or rotate the facial feature.
If you need to set a transform key with an exact value, then select the facial feature and adjust the parameters on the Property Tool Bar.
- X, Y: Enter these values to decide the location of the facial feature.
- W, H: Enter these values to decide the Width and the Height of the facial feature.
- Lock/Unlock Ratio: Click this button to toggle the Keep Aspect Ratio on/off.
- R: Enter a value to determine the orientation of a facial feature.
Activate this box and choose Forward or Reverse
from the drop-down list to simultaneously adjust symmetric features.
Choose Forward to have both features (the eyes in this example) transform in the same direction or orientation.
Choose Reverse to have both features (the eyebrows in this example) transform in opposite directions or orientations.
Transforming facial features will set the transform keys in the Face_Transform track under the Face Motion main track
and T sub tracks that belong to the respective features on the Timeline.
- Choose Forward to have both features (the eyes in this example) transform in the same direction or orientation.