Using IK Constraints
For the G3 and Free Bone characters, you can use the IK Constraints feature to switch between the IK and FK modes in the 2D Motion Key Editor to add motion pose keys to the character.
The IK Constraints box is used to determine if you wish to use the IK method or the FK methods. Activate it if you want to set a motion key with the IK method.
IK Constraints: Activated IK and FK method can be utilized |
IK Constraints: Deactivated Only FK method can be utilized |
When the IK constraints is turned off, you can freely move the certain bones elsewhere neglecting the constraints between the bones.
IK Constraints: Activated The selected bone can be moved in a certain range. |
IK Constraints: Deactivated The bone can be freely moved to any where in the working area. |
If you select a bone and then activate the Lock Selected Bone, then the bone will turn to be the new root of an IK chain. It can be rotated by you but it cannot be influenced by its any child bones.
Lock Selected Bone: OFF |
Lock Selected Bone: ON |