Runtime Setting up Pose-Switching Animations
When you apply a motion to a character, the animation is auto-generated by the bone transformation and sprite switching.
By using the Runtime Composer, you can add poses to set sprite switch keys to certain timing for a motion without opening the Sprite Editor.
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In Stage Mode, apply a character.
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Apply a motion to the character.
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Go to the time frame when you want to set a pose that does not exist
in the sprite.
Anticipation for desired poses.
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Make sure the character is selected and click the Runtime Composer button to open the panel and switch to the
Sprite tab.
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Pick the desired body parts that you want to initialize by clicking on
the dummy.
- For adding expected pose, click the Add Sprite button.
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Load a prepared medium to add a new pose to the sprite.
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The original pose is then switched to the new one and a sprite-switching key is added.
The original pose is replaced by the new one.
A new sprite switching key is added.
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If you want to have a precise value for the position and size of the new
pose, then
adjust the values of the Move, Scale and Rotate.Note:
- Press down the Lock/Unlock Ratio button for resizing in current ratio.