Turning the Character with Angle Keys
After a G2 character has been applied with 3D motions, you are able to turn the character to different angles while the motions is still correctly performed.
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Move the character to set the transform path.
- Move to the start frame of the path.
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Apply a 3D motion to a
G2 character.
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Click the 3D Motion Key Editor button to open the panel.
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Move back to the start frame of the path and drag the slider under the 3D view to determine the angle of the character
(in this case, 45 degrees).
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Move to the time frame when the character needs to change its direction.
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Apply 3D motion again to the character.
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Drag the slider again to set another angle (in this case, 135 degrees).Note:
Always apply a motion before setting the angle key because the motion contains initial angle which will remove any previously set angle keys.
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Play back to view the result.