Normal Baking Enhancements
Using the Transformer for generational conversion such as Game Base and CC1 to CC3 Base, or CC1 and CC3 Base to CC3 Base+, usually involves a lot of texture baking. Before version 3.3, defects will usually occur on the seams of the normal map. This problem gets worse as the UV layout directions between the two meshes deviate more and more. In version 3.3, Character Creator is able to detect the mesh normals direction and mix the data with the normal map to create a seamless transition across UV seams.
The new normal baking process will factor in more mesh data, causing Convert Base and Transformer take 3x longer to process models.
Take a theoretical Daz G8 Male Character as an example:
- Transformer to CC3 Base (CC v3.22): Diffuse + Normal Map = 3 min 18.5 sec (with normal seams)
- Transformer to CC3 Base+ (CC v3.3): Diffuse + Normal Map = 9 min 33.25 sec (without normal seams)
Settings:
- The original texture resources are 4K resolution.
- Transformer > [Basic] + 2K Texture Baking + Assigned Normal Map
Before Version 3.3 (Transformer for Daz G8 Male: |
After Version 3.3 (Transformer for Daz G8 Male: |