Setting Jaw Movement Data

In the Jaw node of the Facial Profile Editor, you are able to set the transformation limits of the Jaw bone and / or mesh movements triggered by the jaw movements. After the settings, the character can perform jaw movements in Character Creator and iClone.

  1. Make sure the character has been converted to a Humanoid character.
  2. Click the Face Profile Editor button under the Motion Pose tab in the Modify panel.
  3. Select the Jaw item from the left tree view, the related sliders will be listed in the right pane.

  4. Adjust the character's face in Bone-based, Morph-based or Hybrid-based methods.
  5. Click the Quick Update button of a slider (in this case, the Jaw_Open) for saving the limit data (both bone transformations and the mesh alterations).

    You can drag the enabled slider to check out the result.
  6. Repeat the step for the rest of the sliders under the Jaw item and set adequate limit data.
  7. Once you export the character to iClone, then its jaw can be animated via the Facial Puppeteering and Face Key panels.