Setting Lips Shape Data

In the MouthBase, MouthBlend and MouthMove nodes of the Facial Profile Editor, you are able to set the transformation limits of the Mouth bones and Mouth shapes. After the settings, the character can perform jaw movements in Character Creator and iClone.

  1. Make sure the character has been converted to a Humanoid character.
  2. Click the Face Profile Editor button under the Motion Pose tab in the Modify panel.
  3. Select the MouthBase, MouthBlend or MouthMove items from the left tree-view, the related sliders will be listed in the right-side pane.

  4. Adjust the character's face in Bone-based, Morph-based or Hybrid-based methods.
  5. Click the Quick Update button of a slider (in this case, the Mouth_Smile_L) for saving the limit data (both bone transformations and the mesh alterations).

    You can drag the enabled slider to check out the result.
  6. Repeat the step for the rest of the sliders under the MouthBase, MouthBlend, MouthMove items and set adequate limit data.
  7. Once you export the character to iClone, then its jaw can be animated via the Facial Puppeteering and Face Key panels.