Selecting Bones

A bone must be selected in order to see its skin-weight influence. There are two methodes for selecting the desired bone in the Skin Weight Editor.

  • Directly picking from viewport: You are able to directly select bones from the viewport by right-clicking on the desired bone.

    Before being selected.

    After being selected by right-clicking.


    The pickable area: Basically, the entire bone, from root to end are pickable. However, if some bones are intersecting, then the pick area will be the non-intersected part of the bones.

    The entire bone is pickable.

    The pickable areas for the intersecting bones.

  • Selecting from List: However, in the Skin Weight Editor, you can select desired bone from the list as shown below.
    1. Search Field: You can type in key words to search for specific bone.
    2. Hierarchy Mode: In this mode, you can see the parent-child relations of the bones.
    3. Name Mode: In this mode, all the bones are listed without any hierarchy structure. The bones will be sorted in alphabetical order.
    4. Lock: Use this lock to determine if the bone is pickable or not from the viewport.