Full Conversion for Daz Genesis 1 Character

To reduce the need for repetitive facial or body bone mapping, Character Creator supports preset profiles to automate the process. Simply drag in your character and Character Creator will automatically convert it into a talking walking iClone Actor complete with the ability to utilize lip-syncs, face puppet and face key editing. You can also save your custom profiles to simplify the mapping procedure.

With the DAZ Genesis Extension, not only can you easily convert, and fully animate all DAZ Genesis characters in iClone, but you can even define and customize your character's own unique expression styles via the enclosed DUF file, or create body morph effects in iClone.

Using the DUF File for Full Facial Expressions

  1. In DAZ, create a custom character based on the Genesis rig.
  2. Drag and drop the iCloneFaceKey.duf file onto the character. Save as a DAZ project for further modifications.
  3. Export the entire character into FBX format.
    1. In the FBX Options panel, activate the boxes, as shown in the illustration below, and click the Edit Morph Export Rules button.
    2. Edit so that only the default rule (Final) is kept in the list and click the Accept button.
  4. Load the exported FBX into Character Creator to create a Humanoid character.
  5. You will be asked if you want to auto-convert the model into a Humanoid character. Click the OK button.
  6. The character is now animation-ready for body motion and facial expressions.