Basic Sculpting for CC3 Base+ Characters

The basic sculpting process for CC3 Base+ characters is very similar to sculpting a model of any kind with ZBrush.

  1. Create a character.
  2. Select the character from the Scene Manager.
  3. Click the GoZ button on the toolbar.

    Alternatively, access the File menu >> Export >> GoZ command.

  4. Click the GoZ button to send the object to ZBrush.
    • For round-trip editing with GoZ feature, make sure to choose a pose that is identical to the one assumed by the current character.
    • Refer to the GoZ Setting User Interface Introduction section for more information.
  5. Edit the model with tools in ZBrush.
  6. Press the GoZ button on the ZBrush to send the model back to Character Creator.
  7. Click the Continue button in the upcoming message box.
  8. Click the Update button when the dialog box appears in Character Creator.
    • If the pose before GoZ is A-pose, then choose the A-pose in the panel to ensure the integrity of the body meshes.
    • Choosing a different pose can cause serious distortion issues.
  9. The character will be updated with the new shape sculpted in ZBrush.