World or Local Axis

Although the pivot of a prop or accessory (hence referred to as "P-o-A") is merely a point, it still has its own orientation; the orientation of the pivot can be aligned to the world coordinate or to the local coordinate, which affects theLocal movements and the Scaling directions of the P-o-A.

Pivot Orientation

  • Each P-o-A has only one pivot, however, each pivot contains two coordinates; World and Local.

    World coordinate of the pivot.

    Local coordinate of the pivot.

  • The Look At feature of the P-o-A is based on the local coordinate of the pivot.

Transform Tools in World and Local Mode

  • Move - World Mode: In Character Creator, you are allowed to move a P-o-A in World Mode with the World Move tool; which means to move the P-o-A along the X, Y, Z of the world coordinate.

    You can not easily move the jeep along the ramp with World Move tool.

  • Move - Local Mode: You can move a P-o-A in Local Mode with the Local Move tool; which means to move the P-o-A along the direction of the P-o-A.

    Use the Local Move tool instead.

  • Rotate: The Local Rotate tool is for Local Rotation only. If you want to rotate the P-o-A according to world coordinates, you may either switch to the World Rotate tool, or go to the Modify panel >> Attribute tab >> Transform section, and enter values into the Rotate numeric fields.

    Local rotation only.

    Type in values for world rotation.

  • Scale: The Scale tool is also for Local Scale only. This can prevent the P-o-A from skew or distortion when you scale it.

    The prop is scaled by the Local coordinate.

    (No skew)

    The prop is scaled by the World coordinate - not used in Character Creator.

    (Skew occurs)