Parameters
The Parameters sub-section can be used to define the direction of the hair, setting the base color strength, the reflection and SSS effects on the hair.
Basic Settings
- Tangent Vector Color: If you do not load any customized Hair Tangent Map, then the system uses this color to determine the direction of the entire hair texture.
- Flip Tangent Map Y: This checkbox can be used to swap the primary and secondary specularity position on the hair.
Flip Tangent Map Y = Off
Flip Tangent Map Y = On
- AO map occlude all lighting: Instead of merely occluding the IBL effect, AO map can be used to occlude all lights in the project by activating this checkbox.
- Diffuse Strength: Use this slider to set the strength of the Base Color texture without actually changing the original image.
Diffuse Strength = 0.800
Diffuse Strength = 2.000
- Hair Roughness Map Strength: This value set the roughness strength of the hair.
Hair Roughness Map Strength = 0.555
Hair Roughness Map Strength = 0.777
- Hair Specular Map Strength: This setting adjusts the overall strength of the Specular Map.
Hair Specular Map Strength = 1.000
Hair Specular Map Strength = 0.300
- Specular Strength:
Specular Strength = 1.000
Specular Strength = 1.500
- Indirect Specular Strength
Indirect Specular Strength = 0.000
Indirect Specular Strength = 2.000
- Transmission Strength: This value defines how much light is to pass through a hair.
Transmission Strength = 1.000
Transmission Strength = 1.500
- Lit Back Face: This setting keeps the details of the dark areas of the hair in PBR shader.
Darkness in PBR shader
Lit Back Face = 0.000
(Digital Human Hair Shader)
Lit Back Face = 1.000
(Digital Human Hair Shader)