Micro Normal

The Micro Normal is an additional normal map, that blends on top of the regular Normal map in the Texture section. It is used for depicting the fine lines and intricate details of a surface.

Facial skin with Normal map only

Facial skin with Normal and Micro Normal maps

You can find the settings for adjusting the Micro Normal map in the Micro Normal sub-section under the Shader Setting section in the Modify panel.

  • Micro Normal Tiling: This value determines the tiling times of the Normal Map on the entire face. Therefore, the higher the values is (more tiling), the more grainy the details look.

    Micro Normal Tiling = 20.000 (default)

    Micro Normal Tiling = 10.000

  • Micro Normal Strength: This setting increases or decreases the intensity of the fine line on the face.

    Micro Normal Strength = 1.000

    Micro Normal Strength = 2.000