Area Mask Textures
- The character's face is divided into different areas by three textures: NMUIL Mask, Ear Neck Mask and CFULC Mask.
The purpose is that you can then adjust the Roughness and Subsurface Scatter settings for the individual areas. - NMUIL Mask: This texture defines the areas of Nose, Mouth, Upper Eyelids and Inner Eyelids by the data in the Red, Green, Blue and Alpha channels.
- Ear Neck Mask: This texture defines the areas of Neck and Ears by the data in the Red and Green channels.
- CFULC Mask:This texture defines the areas of Cheek, Forehead, Upper Lip and Chin by the data in the Red, Green, Blue and Alpha channels.