Theory of Micro Normal

The normal and grayscale textures in the Bump channel is used to render the bumpiness of a surface.

Character face without Normal texture.

Character face with Normal texture.

When having the close-up shot for the object, the Normal effect is insufficient to describe the bumpiness and fine lines on the surface.

By overlapping the tiled Micro Normal texture to the original Normal texture, the object can have intricate details.