Micro Normal
The Micro Normal is an additional normal map, blending on the regular Normal map in the Texture section, for depicting the fine lines and intricate details of a surface.
Tongue with Normal map only |
Tongue with Normal and Micro Normal maps |
You can find the settings for adjusting the Micro Normal map in the Micro Normal sub-section under the Shader Setting section in the Modify panel.
- Micro Normal Tiling: This value determines the tiling times of the Normal Map on the entire tongue mesh.
Micro Normal Tiling = 1.5
Micro Normal Tiling = 2.0
- Micro Normal Strength: This setting can intensify or soften the micro normal map.
Micro Normal Strength = 0.7
Micro Normal Strength = 1.5