Micro Normal

The Micro Normal is an additional normal map, blending on the regular Normal map in the Texture section, for depicting the fine lines and intricate details of a surface.

Tongue with Normal map only

Tongue with Normal and Micro Normal maps

You can find the settings for adjusting the Micro Normal map in the Micro Normal sub-section under the Shader Setting section in the Modify panel.

  • Micro Normal Tiling: This value determines the tiling times of the Normal Map on the entire tongue mesh.

    Micro Normal Tiling = 1.5

    Micro Normal Tiling = 2.0

  • Micro Normal Strength: This setting can intensify or soften the micro normal map.

    Micro Normal Strength = 0.7

    Micro Normal Strength = 1.5