Editing Channel Textures in Materials

In Character Creator, the materials on the character are composed of 18 channels in two shader modes, and they are Diffuse, Opacity, Bump, AO, Specular, Reflection, Displacement, Glow and Blend in Traditional Shader Mode; and Base Color, Opacity, Bump, AO, Metallic, Roughness, Displacement, Glow and Blend in PBR Shader Mode, same structure as iClone.

You can now modify the source, strength, UV settings of the texture in Character Creator in the same manner as you do in iClone.

The Source of Textures

There are two sources for the textures of the 8 channels.

  • From Appearance Tab: The Appearance tab contains various controls and settings for modifying the appearance of the character through the calculation of a specific algorithm in Character Creator. The calculated result will be individually put into the 8 channel to form a material.
  • From Regular Images: You can also load custom images into the 8 texture channels by drag-and-drop image files onto the channels or by double clicking on the channels to load desired images.

Editing Multiple Materials

The editing methods for the textures are identical to the one you do in iClone, including modifying the blending behavior, the strength and the UV settings of the textures. Please refer to the Multiple Channel Texture Mapping section for more information.