Texture Channel UV Offset and Tiling

Character Creator provides Texture Channel UV Offset and Tiling features to adjust texture coordinates, which can be adjusted without changing the original Global UV Settings. You can use this feature to align a texture map to the target faces as well.

By means of altering the values of Offset and Tiling to different texture channels, we can create all possible multi-texturing effects on SketchUp models.

Diffuse / Base Color

Diffuse / Base Color

Tiling U: 1.000
Tiling V: 1.000

Tiling U: 1.000
Tiling V: 5.000

Opacity

Bump (and Diffuse / Base Color)

Tiling U: 5.000
Tiling V: 1.000

Tiling U: 3.000
Tiling V: 5.000

Glow

Glow

Tiling U: 2.000
Tiling V: 1.000

Tiling U: 2.000
Tiling V: 2.000