SSS Shader

When the PBR shader is applied to an object, such as Hair, Prop, Accessory, Cloth, G1, Game Base in Character Creator, and Humanoid characters used in iClone, the Roughness and Metallic textures define the reflectivity of the surfaces. However, if the object is semi-translucent then reflectivity is insufficient.

After Character Creator Version 3.3, you can utilize the SSS Shader to enhance object's look with additional features, SSS (Sub-surface Scattering) and Micro Normal.

Prop using PBR Shader

Prop using SSS Shader