Settings in Appearance Editor - Miscellaneous
Contains the mask for the entire layer to take effect. The textures in this section can be edited if you have purchased and installed SkinGen Plugin.
Refer to the Layer Mask section for more information.
It contains sections for setting the ranges for the paint. The textures in this section can be edited if you have purchased and installed SkinGen Plugin.
There are one drop-down list and two channels to determine the shape and normal of the paint. The textures in this section can be edited if you have purchased and installed the SkinGen Plugin.
- Normal Type: You can choose to use the default normal (generated by the Range texture) or a custom one.

If you choose the Custom from the list, then you can load a custom normal texture into the Custom Normal channel. - Normal Range Type: Activate this checkbox to mask out the normal effect with the Range texture. Otherwise, the normal will be applied to the entire head.


Normal Range Type = Off
Normal Range Type = On
The settings in this group can be used to change the color of the paint.
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Color = #B13A34 (brick red) Brightness = 0.00 Hue = 02 Saturation = 0.00 Opacity = 1.00 |
Color = #55AA00 Brightness = -0.20 Hue = 0.10 Saturation = 0.00 Opacity = 0.60 |
The settings in this group can be used to adjust the smoothness and reflectivity of the paint.
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Roughness = 0.20 Metallic = 0.00 |
Roughness = 0.00 Metallic = 1.00 |
The settings in this group can be used to adjust the pattern texture to alter the paint.
- Expansion: This setting expands or shrinks the range.


Expansion = 0.00
Expansion = 1.00
- Expansion Contrast: This setting increase or decrease the contrast of the range texture.


Expansion Contrast = 0.00
Expansion Contrast = 1.00
- Blur: This setting smooths or sharpen the edges of the range.


Blur = 0.00
Blur = 1.50
The settings in this group can be used to adjust the bumpiness of the paint.
- Flatten Normal: This setting sets the bevel status.


Flatten Normal = 1.00
Flatten Normal = 0.30
- Strength: The bump strength of the normal for each paint mark.


Strength = 50.00
Strength = 0.00
- Expansion: The setting expand or shrink the normal range.


Expansion = 0.00
Expansion = 1.00
- Soften: The edges of the paint marks can be softened or sharpened with this setting.


Soften = 0.00
Soften = 2.00
You can add a glowing effect on the paint.
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Glow = Off |
Glow = On Color = #888888 Opacity = 1.00 |
Glow = On Color = #888888 Opacity = 0.50 |
The settings in this group can be used to adjust the micro normal of the noise.
- Strength
Strength = 0.40
Strength = 1.00
- Expansion
Expansion = -1.00
Expansion = 1.00
- Blur: This setting can blur out the edges of the micro normal range.


Blur = 0.00
Blur = 1.00
Contains settings for transforming the paint.
- Scale: This slider scales the entire paint effect.

- Scale XY: you can simply scale by one axis only.

It contains settings for relocating the paint marks.
- X: Move the paint marks in X axis.

- Y: Move the paint marks in Y axis.

- Micro Offset (X, Y): These sliders moves the paint marks 10 times slower.
This slider rotates the entire paint effect.
Contains settings for distorting the paint effect by pulling on the corners.
- Top Left
- Bottom Left
- Top Right
- Bottom Right
You can use the settings in the Noise section to apply noise onto the paint effect.
There is one drop-down list to determine to use the default or custom noise effect on the paint. The textures in this section can be edited if you have purchased and installed the SkinGen Plugin.
- Noise Type: You can choose to use the default normal or a custom one. If you choose the Custom from the list, then you can load a custom normal texture into the Noise channel.


Noise Type = Default
Noise Type = Custom
The settings in this group can be used to change the color of the paint effect.
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Color = #1D3B12 Brightness = 0.00 Hue = 0.00 Saturation = 0.00 Opacity = 1.00 |
Color = #081004 Brightness = -0.50 Hue = -0.20 Saturation = 1.00 Opacity = 1.00 |
The settings in this group can be used to adjust the smoothness and reflectivity of the eyebrows.
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Roughness = 0.50 Metallic = 0.00 |
Roughness = 0.00 Metallic = 1.00 |
The settings in this group can be used to adjust the pattern texture to alter the noise.
- Expansion: This setting expands or shrinks the range.


Expansion = -0.47
Expansion = 0.30
- Contrast: This setting increase or decrease the contrast of the range texture.


Contrast = 0.00
Contrast = 0.50
- Blur: This setting smooths or sharpen the edges of the range.


Blur = 0.00
Blur = 5.00
The settings in this group can be used to adjust the bumpiness of the noise.
- Blend: This setting sets the bevel status.


Blend = 0.00
Blend = 1.00
- Strength: The bump strength of the normal for the noise areas.


Strength = 1.50
Strength = 50.00
You can create the glowing effect on the paint.
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Glow = Off |
Glow = On Color = #FF5500 Opacity = 1.00 |
Glow = On Color = #FF5500 Opacity = 0.50 |
The settings in this group can be used to adjust the micro normal of the noise.
- Strength
Strength = 0.00
Strength = 1.00
- Expansion
Expansion = -1.00
Expansion = -1.00
- Blur: This setting blurs out the edges of the micro normal range to gradually fade out the micro normal effect.


Blur = 0.00
Blur = 5.00
It contains settings for transforming the noise.
- Scale
Scale = 30.00
Scale = 10.00
- Offset X, Y