Settings in Appearance Editor - Scar
Concept behind the Scar Effect
- The scar effect is actually a square patch on the skin and then use mask texture to cutoff all the unnecessary regions to form the shape of the scar.


Scar patch without mask.
Patch get masked out.
- Each patch is composed of layers, the Base, Scab, Swollen Tissue and Ulcer. You can individually adjust them in the corresponding sub-sections.

Contains the mask for the entire layer to take effect. The textures in this section can be edited if you have purchased and installed the SkinGen Plugin.
Refer to the Layer Mask section for more information.
This subsection contains two channels for cutting out the shape of the scar and the inflamed area spreading from the scar. The textures in this section can be edited if you have purchased and installed the SkinGen Plugin.
The Transform subsection contains setting for transforming the entire scar patch.
- Scale:



Scale = 4.00
Width, Height = 100.00, 100.00
Scale = 3.50
Width, Height = 300.00, 50.00
- Offset:


X, Y = 0.09, 0.06
X, Y = 0.06, 0.00
- Rotation:


Rotation = 0.00
Rotation = 4.00
- Bevel
Bevel Expansion = 0.00
Bevel Soften = 1.00
Bevel Expansion = 0.05
Bevel Soften = 5.00
- Stroke
Stroke Strength = 0.00
Stroke Blur = 0.00
Stroke Strength = 50.00
Stroke Blur = 5.00
- Spread
Blur and Expansion
- Expansion
Expansion = 0.00
Expansion = 1.00
- Blur
Blur = 0.00
Blur = 10.00
Distortion
- Distortion Strength
Strength = 0.00
Strength = 20.00
- Distortion Tile
Tile = 1.00
Tile = 2.00
- Expansion
- Color
- Color
Color = #9D1414
Color = #263223
- Opacity and Expansion



Opacity = 1.00
Expansion = -0.10
Opacity = 0.60
Expansion = 0.75
- Color
- Normal: These settings determine the bumpiness of he scabbed parts of the scar.
- Invert Normal


Invert Normal = On
Invert Normal = Off
- Normal Strength


Normal Strength = 20.00
Normal Strength = 0.00
- Invert Normal
- Roughness and Metallic


Roughness = 0.25
Metallic = 0.00
Roughness = 0.00
Metallic = 1.00
- Glow
- Color
Enable = Off
Enable = On
Glow Color = #00FF00
- Strength
Strength = 0.50
Strength = 0.80
- Color
The Scab section contains two subsections with settings for modifying the Scab, basically the cut itself, on the scar.
Keep in mind that the settings is basically focus on the Pattern texture in the Texture Settings subsection of the Base section.
- Bevel Expansion
Bevel Expansion = -0.30
Bevel Expansion = 0.00
- Bevel Soften: This setting can smooth the edge of the cut.


Bevel Soften = 0.00
Bevel Soften = 5.00
- Color
- Color
Color = #180303 (Dark red)
Color = #691C1C
- Opacity and Expansion



Opacity = 1.00
Expansion = 0.00
Opacity = 0.50
Expansion = 1.00
- Color
- Normal: These settings determine the bumpiness of t he scab part of the scar.
- Invert Normal


Invert Normal = On (Indent cut)
Invert Normal = Off (Scar)
- Normal Strength


Normal Strength = 20.00
Normal Strength = 0.00
- Invert Normal
- Roughness and Metallic


Roughness = 0.00
Metallic = 0.25
Roughness = 0.50
Metallic = 1.00
- Glow
- Color
Enable = Off
Enable = On
Glow Color = #555500
- Strength
Strength = 0.50
Strength = 1.00
- Color
For the swollen tissue and ulcer sections, they have identical settings, but they influence different parts of the scar. For better observation, the effect from the other layers are disabled.
The texture channels determine the shape of this layer and the pattern to be filled up in this shape. The textures in this section can be edited if you have purchased and installed the SkinGen Plugin.
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Range |
Pattern |
This section contains settings for adjusting the Range texture in the Texture Settings section.
- Contrast
Contrast = 0.00
Contrast = 1.00
- Expansion
Expansion = 0.00
Expansion = 1.00
- Blur
Blur = 5.00
Blur = 1.00
This section contains settings for adjusting the Pattern texture in the Texture Settings section.
- Contrast
Contrast = 0.74
Contrast = 1.00
- Expansion
Expansion = -0.20
Expansion = -0.40
- Blur
Blur = 4.30
Blur = 1.00
This section contains settings for transforming the Pattern texture.
- Scale
Scale = 100.00
Scale = 500.00
- Tile
Tile = 1.00
Tile = -0.40
- Offset
X, Y = 0.00, 0.00
X, Y = 0.05, 0.05
- Rotation
Rotation = 0.00
Rotation = 0.15
- Color
- Color
Color = #B15959
Color = #C14646
- Opacity and Expansion



Opacity = 1.00
Expansion = 1.00
Opacity = 0.50
Expansion = 0.50
- Color
- Normal: These settings determine the bumpiness of the scabbed parts of the scar.
- Normal Strength


Normal Strength = 0.50
Normal Strength = 10.00
- Invert Normal


Invert Normal = Off
Invert Normal = On
- Normal Strength
- Roughness and Metallic



Roughness = 0.25
Metallic = 0.00
Roughness = 0.00
Metallic = 0.50
- Glow
- Color
Enable = Off
Enable = On
Glow Color = #55007F
- Strength
Strength = 0.50
Strength = 1.00
- Color
You can use the settings in this section to change the color, transparency, thickness, reflectivity, glow, and micro normal of the liquid.
- Strength: You can use this setting to change the surface tension (stickiness) of the liquid.
Strength = 0.12
Strength = 0.50
- Blur: This setting can be used to create florescent liquid.
Blur = 00FF00
Blur = 0000FF
- Expansion: This setting can be used to create florescent liquid.
Expansion = 00FF00
Expansion = 0000FF