Blending Layer Channels

Each layer produces Base Color, Roughness, Metallic and Normal textures. You can determine the blending method for these textures to the SkinBackground_Color base layer in order to generate source textures for the channels of the material.

Theory behind Blending Layer Channels

  • Channels of Layer: The channels of a layer is the Base Color, Roughness, Metallic and Normal texture generated by the layer. You can flatten or make the layer static to find these channels.
  • You can then blending the textures of the BaseColor, Normal, Metallic and Roughness channels down to the layers underneath with designated blending method.

Setting Blending Mode for Layers

  1. Apply a template to create a layer overlapping the SkinBackground_Color base layer.
  2. Pick an item from the Channel drop-down list.
  3. Change the Blend Mode methods.

    As you can see different Blend Mode produces different blending result.

    Multiply

    Normal

    Overlay

    Soft-Light

  4. Setting different Blend Mode for different Channels can create various effect of the layer.

    Normal: Overlay

    Roughness: Multiply