Basic Modifications for Head Texture

The basic modifications for texture involves adjustments with sliders. In this section, the texture of the character's head will serve as an example.

  1. Create a new project.
  2. Go to the Modify (panel) >> Appearance (tab).
  3. Select the Actor in the tree view.
  4. Click the Activate Appearance Editor button at the top-right of the panel to show the sections of adjustable parameters belonging to the character.
  5. Select the desired sub node under the Actor (in this case, the Skin_Head >> Skin). The related sections of settings are listed in the right pane of the panel.
  6. Open the desired section (in this case, the Base section).
  7. Adjust the sliders in this section to create the basic texture look for the character.

    Initial look of the skin (the parameter values are as shown in the illustration above)

    Variation: Determines the unevenness of the skin color.
    (0.50 ð 1.00)

    Tone: Append the tone of the skin, the higher the value is, the darker/deeper the skin color becomes.
    (0.00 ð 0.50)

    Normal Strength: Determines the obviousness of the facial muscles and wrinkle lines on the entire face skin.
    (0.50 ð 1.00)

    Specular CL: These two values determines how oily the face skin appears.
    (Contrast: 0.00 ð -0.10)
    (Lightness: 0.00 ð 0.10)

  8. In the Tan section, adjust the parameters to generate a suntan effect.

    Initial look of the skin (No suntan effect)

    Type: Nose

    Type: Cheek

    Type: Sunburn (entire head)

  9. In the Freckles section, adjust the parameters to add freckles to the face.

    The skin without freckles

    Type: Nose

    Type: Cheek

    Type: Face (freckles on the entire face)

    In order to make each freckle with less uniform look, increase the Randomize Opacity and Randomize Scale values to set random values to the opacity and size for each freckle.

    Randomize Opacity: It designates random values to the opacity for each freckle.
    (0.50 ð 1.00)

    Randomize Scale: It determines random values to the size for each freckle.
    (0.50 ð 1.00)

    There are still four sliders for adjusting the freckles on the face, they are Blur, Pattern, Blending and Specularity.

    The Pattern value determines the scattering style of the freckles.

    Pattern: 0

    Pattern: 10