Head Skin Texture Layers
The fundamental head skin is composed of several layers, they are Base, Surface Normal, Freckles and Tan.
These layers also map to the sections in the Modify panel >> Appearance tab >>
Actor >> RL_G6_Body >> Skin_Head >> Skin of Character Creator.
- Base: In this section, you are able to determine the basic color, specular and color tone of the skin.
- Surface Normals: In this section, the normal on the head, including the face and the lips can be adjusted to set the age of the character.
- Freckles: You can add freckles by using the settings in this section. There are by default several different pattern of freckles, still you are allowed to load a custom mask to determine the areas for filling up with freckles.
- Tan: To generate a suntan or sunburn effect on the face, use the parameters within this section.