Generating Target for Creating Morphing Slider

Exporting the current character into an avatar file in OBJ format has special implications. You can adjust the file in any other 3D-modeling tool and load it back for creating custom morphing sliders.

  1. Prepare a character (optionally morph the character).
  2. Execute the File >> Export >> OBJ >> Nude Character in Bind-Pose command.

  3. Adjust the settings according to the axis coordinate system of your target 3D-modeling tool.
  4. Click the Export button to export one folder storing all material textures and three files in *.mtl, *.obj, and *.ObjKey format. The last one includes the DRM data for the *.obj file. DO KEEP these two files because you will need it when you load the modified OBJ Avatar back to Character Creator as target morphing character.
  5. Modify the OBJ file with an external 3D-modeling tool.

    With the mtl file and texture folder, you can re-build the look of the entire character.

  6. Save the OBJ avatar and use it as the target morphing character in Character Creator.

    The morphing result

    Applying clothes and motions