Editing Weight Map

After you have loaded a grayscale image as a Weight Map, you can further edit your weight map by following the steps below:

Basic Editing

The basic editing method is to simply change the Brightness or Contrast value of the Weight Map to adjust the surfaces that are influenced by the soft cloth settings.

  1. Prepare a cloth with soft-cloth settings applied.
  2. Follow the same steps as described in the Loading Weight Map section to check out the Weight Map of the soft cloth.
  3. Play back to see the result.
  4. You may use the Brightness and Contrast sliders to do quick and basic editing for the Weight Map texture.
  5. Playback to see the simulation result.

Advanced Editing

  1. Prepare a cloth or accessory with soft cloth settings applied.
  2. Check out the Weight Map of the soft-cloth.
  3. In the Edit Weight Map panel, select either the Edit Weight Map channel.
  4. Click the Launch button. The image in the channel will be passed and open with your favorite image editor.

  5. Paint on the Weight Map image with grayscale color.
  6. Save the image in the image editor. The editing result will be automatically sent back to iClone and update the Weight Map data for the soft-cloth.
  7. Playback to view the simulation result. The black points hold the prop in the air instead of letting it fall to the ground.