Character Level Table and Distance from Camera (New for v. 4.1)

Level of detail comparison table:

Character Level

Level 1

Level 2

Level 3

Level 4

Level 5

Type

CC Standard

actorBUILD

Humanoid (LOD 1)

Humanoid (LOD 2)

Bone

Standard (101 bones)

Level 2 (54 bones)

Deleted bones:

  • Toe Bones
  • Facial Bones
  • Share Bones
  • Twist Bones
  • Breast Bones
  • Neck Twist 2 Bones

Level 3 (22 bones)

Deleted bones:

  • Toe Bones
  • Facial Bones
  • Share Bones
  • Twist Bones
  • Breast Bones
  • Neck Twist 2 Bones
  • Toe Base Bones
  • Finger Bones

Mesh (Unit: K)

80

60

20

7

0.8

Mesh Reduce Type

-

-

Convert Base

Remeshed

Facial Expressions

O

X

Material

Multiple Materials

One Material

One Material (Base Color Only)

Texture Size

4096

1024

512

Suitable Camera Distance

0 M

2.8 M

10 M

20.8 M

42 M

The roles that are suitable for each distance category: