Character Level Table and Distance from Camera (New for v. 4.1)
Level of detail comparison table:
Character Level |
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Type |
CC Standard |
actorBUILD |
Humanoid (LOD 1) |
Humanoid (LOD 2) |
|
Bone |
Standard (101 bones) |
Level 2 (54 bones) Deleted bones:
|
Level 3 (22 bones) Deleted bones:
|
||
Mesh (Unit: K) |
80 |
60 |
20 |
7 |
0.8 |
Mesh Reduce Type |
- |
- |
Convert Base |
Remeshed |
|
Facial Expressions |
O |
X |
|||
Material |
Multiple Materials |
One Material |
One Material (Base Color Only) |
||
Texture Size |
4096 |
1024 |
512 |
||
Suitable Camera Distance |
0 M |
2.8 M |
10 M |
20.8 M |
42 M |
The roles that are suitable for each distance category: