Individualization and Generalization (New for v. 4.2)

The principle concepts behind the expression wrinkles are described in the Texture-based Details of Expression Wrinkles section.

Under the Texture Settings section, you can click the Individualize or Generalize button to generate wrinkle details using source maps or flattened textures.


This button flattens specific source maps and loads the output texture to the selected channel.

  • The wrinkles are tailored for the character. Since there are no source maps, the wrinkles are merged onto the base textures and are directly edited when changes need to be made.
  • These wrinkles should not be applied to other characters because they are merged.


  • This button removes the texture in the selected channel and retrieves the source maps related to this channel.
  • It keeps the source maps and does not merge the wrinkle patterns with the base textures. This type of wrinkle system is the most flexible.
  • Because the wrinkles have not been flattened, Adjust Color, Skin Color (baked to Diffuse channel), and SkinGen can still be used.