Comparison Tables for CC Characters (New for v. 4.4)

Character Creator supports various characters with different specifications. Refer to the following tables for more information.

Modify Panel

Modify Tab

Character Section

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(actorBuild
actorScan
RL LOD1
RL LOD2)

Creature

Character Name

Type Name

Display

Eye Element

Foot Contact

Hand Contact

Auto-Blink

Load Neutral Base

Convert to CC3+

Convert to Game Base

Optimize and Decimate

AccuRIG Bone

actorBuild

LOD 1

LOD 2

Custom

Convert to Creature

Convert to Humanoid

Set as Dummy

Save in Atmosphere

Modify Section

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(actorBuild
actorScan
RL LOD1
RL LOD2)

Creature

Characterization

Pose Offset

Edit Mesh

Adjust Bone

Skin Weight

Proportion

Edit Spring

Adjust Floor Contacts

Collision Shape

Merge Props

AccuRIG Section

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(actorBuild
actorScan
RL LOD1
RL LOD2)

Creature

AccuRIG

ZBrush Section

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(actorBuild
actorScan
RL LOD1
RL LOD2)

Creature

Face Tools

Mesh Polygon Reduction Section

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(actorBuild
actorScan
RL LOD1
RL LOD2)

Creature

Mesh Polygon Reduction

Transform Section

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(actorBuild
actorScan
RL LOD1
RL LOD2)

Creature

Move

Rotate

Scale

Smooth Mesh Section

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(actorBuild
actorScan
RL LOD1
RL LOD2)

Creature

Smooth Mesh

Attach Section

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(ActorBuild
ActorScan
RL LOD1
RL LOD2)

Creature

Attach to

Display Section

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(ActorBuild
ActorScan
RL LOD1
RL LOD2)

Creature

Visible

Render State

Shadow

Bone Display

Pivot Section

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(ActorBuild
ActorScan
RL LOD1
RL LOD2)

Creature

Pivot

Animation Section

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(ActorBuild
ActorScan
RL LOD1
RL LOD2)

Creature

Animation Tags

Motion Pose Tab

Motion Section

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(ActorBuild
ActorScan
RL LOD1
RL LOD2)

Creature

Edit Pose

Import Animation

Edit Facial

Setup Section

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(ActorBuild
ActorScan
RL LOD1
RL LOD2)

Creature

Set HIK T-Pose

Facial Profile Editor

Morphs Tab

Avatar Morphs

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(ActorBuild
ActorScan
RL LOD1
RL LOD2)

Creature

Avatar Morphs

Appearance Tab

SkinGen Section

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(ActorBuild
ActorScan
RL LOD1
RL LOD2)

Creature

SkinGen
(Skin, Makeup)

Outfit

Material Tab

Material Relevant Features

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(ActorBuild
ActorScan
RL LOD1
RL LOD2)

Creature

DH Material

CC3

Merge Material

Consolidate Material

Wrinkle Tab

Wrinkle Relevant Features

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(ActorBuild
ActorScan
RL LOD1
RL LOD2)

Creature

Wrinkle


Facial Profile Editor

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(ActorBuild
ActorScan
RL LOD1
RL LOD2)

Creature

Facial Profile Editor


General

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(ActorBuild
ActorScan
RL LOD1
RL LOD2)

Creature

Viewport Morph Gizmo

Substance Pipeline

Upload to Sketchfab

GoZ

Transformer

CC3


Export

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(ActorBuild
ActorScan
RL LOD1
RL LOD2)

Creature

iAvatar

OBJ

FB✗

USD


Content Manager

Project Category

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(ActorBuild
ActorScan
RL LOD1
RL LOD2)

Creature

Project

Actor Category

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(ActorBuild
ActorScan
RL LOD1
RL LOD2)

Creature

Character

Morph

Head Morph and Skin

Full Body Morph and Skin

Full Body Morph

Body Morph

Head Morph

Teeth

Eye

Eyelash

Nail

Facial Profile

Skin Category

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(ActorBuild
ActorScan
RL LOD1
RL LOD2)

Creature

ccSkin

ccSkinGen Preset

Hair Category

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(ActorBuild
ActorScan
RL LOD1
RL LOD2)

Creature

Hair Style

Hair Only

Hair Only

Convert to Acc

Convert to Acc

Hair Group

Hair Only

Hair Only

Convert to Acc

Convert to Acc

Hair Element

Hair Only

Hair Only

Convert to Acc

Convert to Acc

Cloth Category

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(ActorBuild
ActorScan
RL LOD1
RL LOD2)

Creature

Cloth

Shoe

Glove

Accessory Category

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(ActorBuild
ActorScan
RL LOD1
RL LOD2)

Creature

Acc

Animation Category

 

CC3+ Standard

CC1, CC3 Standard

Game Base
(Multiple Materials
Single Material
Split Eyelash Material)

iC Standard
(G3, G4, G6)

Humanoid
(ActorBuild
ActorScan
RL LOD1
RL LOD2)

Creature

Motion Plus

Motion

Pose

Expression (iTalk)

Gesture

Persona

 

Did this article help you?