Updating CC characters in ZBrush using Relink

After updating your CC character with ZBrush editing, you can further refine the diffuse and normal maps using CC tools. Subsequently, new designs and changes made in Character Creator can be relinked to ZBrush, resembling a roundtrip process that can be repeated as often as necessary.

  1. Once you have updated your character from ZBrush, use the tools available in Character Creator to customize the diffuse and normal maps.
  2. Normal map editing:


    Before and after adding a scar to the face.

    Diffuse map editing:


    Before and after recoloring the shirt.

  3. Once the character is customized, select the edited model parts and click GoZ Plus button in the toolbar to open the GoZ Settings modal window.
  4. Make sure the Template option is set to Relink in the GoZ Settings modal window.
  5. Enable the Diffuse options to convert your new diffuse maps into polypaint in ZBrush.
  6. Enable the Normal options to convert your new normal maps into mesh details in ZBrush.
  7. When relinking your character model to ZBrush, enabling the Normal option adds new normal map details to the existing detail layer. This intensifies the mesh detail effect, which can cause subtools with high mesh detail to display artifacts.

    Before and after enabling the Normal option for a relinked model. Notice how the skin details become so intensified that they appear noisy.

  8. In the Pose section, select the pose you want your character model to have in ZBrush. Then click the GoZ button.

  9. The ZBrush character is updated with adjustments to polypaint and mesh details.

    The scar details are converted into displacement in the “CC_Detail [...]” layer.

    The polypaint on the shirt is changed from yellow to white.