Eye
The Eye sub-section can be used to adjust the overall specular size, shadow color, and sharpness for the eyeballs.
Basic Settings
- Base Color Blend Map Strength: Enhances or reduces the intensity of the Base Color Blend Map layered over the eyeball in the Texture section, allowing you to increase or decrease the perceived depth and dimensionality of the eye.


Base Color Blend Map Strength = 0.000
Base Color Blend Map Strength = 0.800
- Shadow Radius: This value determines the size of the eyeball shadow.


Shadow Radius = 0.242
Shadow Radius = 0.400
- Shadow Hardness: You can use this slider to set the sharpness of the shadow edge on the eyeball.


Shadow Hardness = 0.715
Shadow Hardness = 1.000
- Specular Scale: You can use this value to set the light reflectivity on the eyeballs.


Specular Scale = 0.800
Specular Scale = 2.500
Advanced Settings
- Is Left Eye: Activate this checkbox to assign this material for the left eyeball.
- Eye Corner Darkness Color: The shadow color can be determined by this setting.


Eye Corner Darkness Color = #FFBBB2
Eye Corner Darkness Color = #88BBFF