Real-time Render Options Section

Anisotropic Filtering

As the camera angle becomes too oblique, MipMap feature may cause some surfaces that are nearer to the camera to blur. To compensate for this, you may increase the Anisotropic Filtering value to preserve texture quality.

Anisotropic Off

Anisotropic = 16x

Max Texture Size

Your textures may look blurry when you apply them to large objects or view them close-up. This could be a result of the maximum allowable texture size setting.

The default texture size setting for iClone is 512 x 512. This setting determines the maximum allowable texture size. Therefore, if any texture is larger than 512 x 512, after you apply it to a 3D object, the texture size will be scaled down to 512 x 512 (pixel as unit), which results in the blurry look of your texture.

Users can define the maximum allowable texture size applied to 3D objects from the Max Texture Size drop-down list. If you have high-resolution textures, you can set the texture size higher (from 1,024 x 1,024 to 16,384 x 16,384) to maintain your original texture quality. Since texture images take up video memory, please consider the overall performance budget for better optimization.

Source Image = 3000 x 3000
Max Texture Size = 512 x 512

Source Image = 3000 x 3000
Max Texture Size = 8192 x 8192