iClone Character Creator meets the highest standards of human bone structure and motion editing systems. Using HumanIK as the core character engine allows your 3D characters to now have automatic floor contact while the intuitive real-time IK motion control keeps a proper body balance. By using the Edit Pose panel, you may then take the advantage of the HumanIK and create custom pose of all body parts of a character.
tool to move the body part with gizmo.
|
|
|
Select the chest effector point for moving the chest bone. |
Move forward. |
Given a pose the character by
Calibration panel. When you move the limb effector points, then the Full Body and Body Part
mode can have different results.
|
|
Reach out the hand. The entire body is affected by the move. |
|
|
Reach out the hand. The other body parts remain where they are. |
tool to rotate the body part.
|
|
|
Select the knee effector point. |
Rotate the knee. |
|
Note: |
|
Please refer to the following topics for more information: |