In order to hide the inner mesh that clips the outer ones, you can use two
methods:
Using Hide Inner Mesh Option
When you increase the size of the inner meshes of a skin penetrates out of the outer ones, you
can simply use this method to hide the
penetrating part by following steps in order to use an easy way to solve the
clipping issues with the default mask while the performance is kept:
Create a new project and dress the character.
Increase the size of the entire body or specific body part. Sometimes the
partial mesh of the skin maybe pass through the cloth as the
illustration shows.
You can turn the upper layer of the mesh into wireframe mode to get a better view of the penetration.
Select the cloth at the topmost layer (in this case, the blue dress).
Execute the Edit >> Conform command to launch the Conform Clothing panel.
Alternatively, click the Conform Clothing button
on the Modify Tools toolbar.
Activate the Hide Inner Mesh box at the bottom of the panel.
The meshes passing through the cloth will be become hidden.
Precise Control Hidden Areas
In addition to the method described in the previous section, you are able to use
customize an Opacity map for more precise fix instead of
Hide Inner Mesh.
Here we'll demonstrate on the same character.