Modification from Existing Clothed Character (New for v1.5)

In addition to using the embedded clothing templates, you are allowed to generate custom clothes by modifying the existing clothes with your favorite 3D tools.

  1. Create a new project and create a character with clothes.
  2. Execute File >> Export to Fbx >> Clothed Character command.

    Note:

    • Delete Hidden Mesh: To delete hidden meshes before export. If your purpose for exporting FBX character is creating custom cloth, then please DO NOT activate this box to ensure the integrity of the inner meshes.
    • Lightwave Compatible: Activate this box to ensure the compatibility of FBX character file if your target tool is Lightwave.
    • Rename Duplicated Bone (Unreal): Because Unreal does not accept bones with identical names, activate this box in order that the FBX character file can work normally in Unreal.
    • Include Motion: If you want the character to have motion included in the FBX character file, then activate this box.
      • Calibration: Choose this radio button to export FBX character with an embedded calibration motion.
      • Custom: Choose this radio button to include a desired iMotion into the FBX character file.
  3. Click the Export button to export the character in FBX format.

    Note:

    You will get an *.fbx and a *.fbxkey files.

    The information included in the FBX Key file is:

    • DRM Base Content Information.
    • Meta Data: It ensures the correctness of the character when you load the FBX file back from your 3D tools.
      • Bone Scale: The size of each bone of the character.
      • Body Skin Weights: The skin weight for each vertex on the character.
      • Cloth Type: The type (cloth, gloves or shoes) of the clothes meshes.

    The FBX Key file ensures the correctness of the skin and bone status when you load back the FBX Character File modified in external 3D tools. Moreover, please keep these two files together when you want to move and share the FBX Character.

  4. Open the FBX file in your favorite 3D tool.
  5. Modify the cloth with the features provided in your 3D tools.

    Note:

    • For Character: Increasing faces in 3D tools of the character will be corrected by the FBX Key file when you load the FBX character back to iClone Character Creator.
    • For Cloth, Gloves and Shoes: Editing without changing the topology or deleting faces can be done with 3D tools. However, if you increase the faces by Smoothing or Subdivision, then you must re-bind to the bones manually.