Editing Channel Textures in Materials (New in v1.5)

In iClone Character Creator, the materials on the character are composed of 8 channels, Diffuse, Opacity, Bump, Specular, Glow, Reflection, Blend and Displacement, same structure as iClone.

You can now modify the source, strength, UV settings of the texture in iClone Character Creator in the same mannar as you do in iClone.

The Source of Textures

There are two sources for the textures of the 8 channels.

Editing Multiple Materials

The editing methods for the textures are identical to the one you do in iClone, including modifying the blending behavior, the strength and the UV settings of the textures.

Please refer to the Multiple Channel Texture Mapping section for more information.