In iClone Character Creator, the materials on the character are composed of 8 channels,
Diffuse, Opacity, Bump, Specular, Glow, Reflection,
Blend and Displacement, same structure as iClone.
You can now modify the source, strength, UV settings of the texture in iClone Character Creator in the same mannar as you do in iClone.
There are two sources for the textures of the 8 channels.
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Note: |
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The modifications for the sources are:
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The editing methods for the textures are identical to the one you do in iClone, including
modifying the blending behavior, the strength and the UV settings of the textures.

Please refer to the
Multiple Channel Texture Mapping section for more information.