Real-time surface smoothing is a technology that enhances the look of 3d
entities in your scene without sacrificing system performance.
Real-time used to be synonymous with low polygon count, but by utilizing latent
resources from your computer's GPU, iClone Character Creator is able to enhance polygon count in real-time, resulting
in a smoother and more detailed surface appearance for low-poly objects.
In computer graphics, tessellation is used to manage vertex sets of objects in a scene and divide them into suitable structures for rendering. Especially for the real-time surface smoothing, data is tessellated into triangles, for example in DirectX 11 and OpenGL.
Utilizing Realtime Smooth has some benefits inside iClone.
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The Original hard edged silhouette and surfaces of the object. |
Realtime Smooth smoothes out the angularity of the meshes. |
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The Original shape. |
After being tessellated, the surfaces are smoothed while the original shape is kept. |
The realtime smoothing can greatly enhance the appearance of objects. For demonstration, follow the steps below:
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The real-time smooth in iClone Character Creator tessellates each triangle by adding two more vertices on every edge.
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