Realtime Smooth for Objects

Real-time surface smoothing is a technology that enhances the look of 3d entities in your scene without sacrificing system performance. Real-time used to be synonymous with low polygon count, but by utilizing latent resources from your computer's GPU, iClone Character Creator is able to enhance polygon count in real-time, resulting in a smoother and more detailed surface appearance for low-poly objects.

In computer graphics, tessellation is used to manage vertex sets of objects in a scene and divide them into suitable structures for rendering. Especially for the real-time surface smoothing, data is tessellated into triangles, for example in DirectX 11 and OpenGL.

The Benefit of Realtime Smooth

Utilizing Realtime Smooth has some benefits inside iClone.

Realtime Smooth

The realtime smoothing can greatly enhance the appearance of objects. For demonstration, follow the steps below:

  1. Select one of the 3D objects you want to apply the Realtime Smooth feature.
  2. Execute the Edit >> Realtime Smooth command.
  3. Smoothing applies to each object individually.

    Note:

    The real-time smooth in iClone Character Creator tessellates each triangle by adding two more vertices on every edge.

    The original topology with 2 triangle faces.

    Two vertices are added into each side of a triangle face.