According to the type of environment your animations may end up in, you may need to adjust the frame rate to cope. The following steps will help you to avoid incompatible time-line speeds between Character Creator and other 3rd Party software.
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Universal T-pose Editing: Deactivated. |
Universal T-pose Editing: Activated. |
Frame Rate dictates the amount of sampling per second of animation.
Given a motion with different pose per frame in one second duration:
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Sampling times are interpolated at every other frame. |
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Sampling times have much better animation fidelity. |