After you have applied an RLHead to the character, the shape of the head will replace the original one.
You can save the morphing settings into the Morphs >> Head Custom library in the
Content Manager
However, you may be frustrated if the result is not the desired shape when you apply this custom
template to another character.
It is because that when you save the head as a template, you are actually saving the sliders settings into
the template in the
Modify >> Morphs tab instead of the shape of the RLHead you see in the scene.
Therefore, if you want to save the head shape from the RLHead, you need to first convert it into a
custom slider in order to reuse the
morphing shape of the RLHead afterwards.
Note: |
Please refer to the Creating Morphing Slider for Changing Character Appearance section for more information about these settings. |