Using Custom Body Texture

In the Basic Modification for Body Texture section, only the masks, colors and sliders are adjusted to do the basic editing. However, you may also make modifications by advanced methods by replacing the texture or modify the texture in a 3rd party image editor.

Getting UV Reference Map for Creating Texture

Before creating a custom texture, you need to know the UV deployment of the head. By exporting the UV map, you can have a reference for editing and positioning of the texture map.

  1. Make sure the character is selected.
  2. Switch the Modify panel to Material tab.
  3. Select the Skin_Body material from the material list.
  4. Click the UV button at the top-right above the list.
  5. The UV map of the selected material will be exported to your favorite image editor (in this case, Photoshop).
  6. You may then use the image as reference for creating a grayscale texture on the pelvis and upper thighs areas.

Replacing Mask Texture

Note:

Please note that you must have purchased Essential Morphs & Skin content pack in order to have the input channel for loading custom images.

  1. Create a new project in Character Creator.
  2. Go to the Modify (panel) >> Appearance (tab).
  3. Select the Actor in the tree view and click the Activate button at the top-right of the panel to show the sections of adjustable parameters.
  4. Go to Actor >> RL_G6_Body >> Skin_Body >> Skin >> Body Tan section.
  5. Double click on the Base icon and load the image prepared in the previous section.

    You may not see any changes at this moment because the grayscale image is simply loaded but not applied.
  6. Find the drop-down list belonging to the mask (in this case, Mask) and choose the Input to ensure the grayscale image is introduced.

    The base color can be seen now but the edges are too sharp for suntan effect.
  7. Adjust the Base Color, Blending, Opacity and Specularity sliders to make the color more obvious.