You can export a character in FBX format in order to
animate it in your favorite 3D tools, such as 3Ds Max or Maya instead of sending the character to
3DXchange for exporting. 3DXchange Pipeline Version is required.
Export Static FBX Character
To export bone-skinned FBX characters for animation:
Prepare a character (nude or clothed).
Execute the File >> Export to Fbx >> Clothed Character command.
The Export panel:
Delete Hidden Mesh: To delete hidden meshes before export.
If your purpose for exporting FBX character is creating custom cloth,
then please DO NOT activate this box to ensure the integrity
of the inner meshes.
Lightwave Compatible: Activate this box to ensure the
compatibility of FBX character
file if your target tool is Lightwave.
Rename Duplicated Bone (Unreal): Because Unreal does not
accept bones with identical names, activate this box in order that the
FBX character file can work normally in Unreal.
Create Empty Directory and Save FBX in it: Activate this box to create a new empty folder in which
you save the current character as an FBX file.
Normal: Choose one of the radio button in accordance to the target 3D tools you want to load the
exported FBX file, because the Y axis directions are
not identical in these tools.
Include Motion: Do not activate this box in
this scenario. Please refer to the sections below for more information about the settings in this group.