Displaying Settings - Bone, Wireframe and Color Codes (New for v3.1)
When you open the Skin Weight Editor for editing the skin weights, there are several settings
that provide better observation for the bones.
- Show Bones: To show or hide the bone structure of the character in the view port.


Bones shown
Bones hidden
- Show Wireframe: To show or hide the wireframe. It is useful when you are in the Selection
mode for manually editing the skin weight for vertices and you want
to have better observation of the vertices.


Wireframe shown
Wireframe hidden
- Bone Settings: Click the Bone Settings button to adjust the appearance of the bones.
- Display Weight: To show or hide the skin weights in different colors. The color codes are described below.
- Color Off mode: No highlighting colors when any bones are selected.
- Color Weights mode: Use the RGB colors to identify the skin weight values.

The color codes are:
- Grayscale mode: Use
grayscale to identify the skin weight values.

Note:Refer to the Painting Skin Weights on Surfaces for more information.