Adjust Bones User Interface Introduction (New for v3)

  • Body, Face radio buttons: Choose either one of them to adjust the body bones or the face bones.
  • Bone Only: When the face and eyeballs, teeth are edited, you can move their bones individually to match their positions. Refer to the Best Teeth Bone Positions to Meshes section for more information.

    The original face mesh and teeth are edited.

    The meshes offset from the bones.

    Move the bones alone to fit the position of the teeth.

  • Include Eyes or Teeth: If the face mesh is edited, you can use this radio button to fit the eyeballs, teeth and their bones to the face mesh simultaneously.

    The original face mesh and bone positions.

    The face mesh is edited. The eyeballs and their bones are untouched.

    Move the bones along with the eyeballs to fit to the face mesh.

  • Symmetry: Copy the transformation data from all the bones on one side to the ones on the other side to save time from setting bones one by one for symmetrical body shape.

    The bones do not fit to the morphed body shape.

    The bones are adjusted well for one side.

    Click one of the buttons of the Symmetry to copy the settings from one side to the other.

  • Reset, Reset All: Reset is used for resetting the transform data of one bone, while the Reset All will reset all the bones.
  • Auto-Position: Click this button to automatically set all bones to adequate positions. It only works for the mesh that is morphed from the OBJ files exported from Character Creator and edited in external 3D tools.

    The bones do not fit to the morphed body shape.

    Click the Auto-Position button to quickly fit the bones to the body shape.

  • Transform Fields: Type in the fields for setting precise transform values of the bones. The Rotation and Scale fields can only be used for the eyes and teeth.