Locking Bones

When you are moving a specific body part with an effector point in the dummy pane, you may find that the chain-reaction happens to other body parts. This is because these body parts are connected to each other with virtual bones.

Although you may not break the bones, you may lock some effector points from the dummy pane so that when you are moving or rotating another body part, this locked one will try not to move or rotate.

Lock Move

If you use the Lock Move, then the corresponding body part will be pinned to where it is. So that when you move another body part, it still remains.

  1. Apply a character with a start pose.
  2. In the dummy pane, select the left hand and foot effector points and activate the Pinning Move (Edit Motion Layer panel) box.

    Edit Motion Layer Panel - Pinning Move

    You may also right click on one of the effector points to quickly switch its status.
  3. Select another effector point.
  4. Move the corresponding body part of the effector point. The locked left hand will stay where it is at.

    The left hand position is locked.

    The left hand position is free.

Lock Rotate

When an effector point is moved, and you do not want another specific body part to rotate itself, then you can use the Lock Rotate feature.

  1. Apply a character with a start pose. You may need to lock the head orientation when you move another body part.
  2. In the dummy pane, select the head effector point and activate the Pinning: Rotate (Edit Motion Layer panel) box.

    Edit Motion Layer Panel - Pinning Rotate

  3. You may also right click on one of the effector points to quickly switch its status.
  4. Select another effector point.
  5. Rotate the corresponding body part of the effector point. The head tries to keep at the original angle.

    The head rotation is locked.

    The head rotation is free.

Realistic Shoulder

If you want to produce a motion layer key with the hands raised up high, then you need to activate this box. It ensures you with optimized results.

Realistic Shoulder = Off

Realistic Shoulder = On