Locking Bones
When you are moving a specific body part with an effector point in the dummy pane, you may find that the chain-reaction happens to other body parts. This is because these body parts are connected to each other with virtual bones.
Although you may not break the bones, you may lock some effector points from the dummy pane so that when you are moving or rotating another body part, this locked one will try not to move or rotate.
Lock Move
If you use the Lock Move, then the corresponding body part will be pinned to where it is. So that when you move another body part, it still remains.
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Apply a character with a start pose.
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In the dummy pane, select the left hand and foot effector points and activate the Pinning Move (Edit Motion Layer panel) box.
You may also right click on one of the effector points to quickly switch its status.Edit Motion Layer Panel - Pinning Move
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Select another effector point.
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Move the corresponding body part of the effector point. The locked left hand will stay where it is at.
The left hand position is locked.
The left hand position is free.
Lock Rotate
When an effector point is moved, and you do not want another specific body part to rotate itself, then you can use the Lock Rotate feature.
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Apply a character with a start pose. You may need to lock the head
orientation when you move another body part.
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In the dummy pane, select the head effector point and activate the Pinning: Rotate (Edit Motion Layer panel) box.
Edit Motion Layer Panel - Pinning Rotate
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You may also right click on one of the effector points to quickly switch its status.
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Select another effector point.
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Rotate the corresponding body part of the effector point. The head tries to keep at
the original angle.
The head rotation is locked.
The head rotation is free.
Realistic Shoulder
If you want to produce a motion layer key with the hands raised up high, then you need to activate this box. It ensures you with optimized results.
Realistic Shoulder = Off |
Realistic Shoulder = On |
- Please note that if you select any effector point that is , , or , then you can still move and rotate it because your control has higher priority than the locks or pins.
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Only in the Edit Pose panel can you select multiple
effector points by holding your Ctrl key and clicking on the desired
effector point.
Multi-selected effector point -
The multi-selected effector points can then be locked or pinned at the same time.