Basic Modifications for Body Texture

The basic modifications for texture involves adjustments with sliders. In this section, the texture of the character's body is given as an example.

  1. Create a new project.
  2. Go to the Modify (panel) >> Texture (tab).
  3. Select the Actor in the tree view.
  4. Click the Activate button at the top-right of the panel to show the sections of adjustable parameters.
  5. Select the desired sub node under the Actor (in this case, the RL_G6_Body >> Skin_Body >> Skin). The related sections of settings are listed at the right pane in the panel.
  6. Open the desired section (in this case, the Base section).
  7. Adjust the sliders in the section to determine the basic texture look for the character.

    Initial look of the skin (the parameter values are as shown in the illustration above)

    Variation: Determines the unevenness of the skin color.
    (0.00 ð 1.00)

    Tone: Append the tone of the skin, the higher the value is, the deeper the skin color becomes.
    (0.00 ð 0.50)

    Normal Strength: Determines the obviousness of the muscles and profile lines on the entire body.
    (0.50 ð 1.00)

    Specular CL: These two values determines how oily the face skin appears.
    (Contrast: 0.00 ð -0.50)
    (Lightness: 0.00 ð 0.50)

  8. In the Tan section, adjust the parameters to generate a suntan effect.

    Initial look of the skin (No suntan effect)

    Mask: Tank Top

    Mask: Bikini

    Mask: Swimsuit

  9. In the Freckles section, adjust the parameters to generate freckles on the body skin.

    The skin without freckles

    Mask: Entire Body

    In order to make each freckle with less regulated look, increase the Randomize Opacity and Randomize Scale values to set random values to the opacity and size for each freckle.

    Randomize Opacity: It designates random values to the opacity for each freckle.
    (0.50 ð 1.00)

    Randomize Scale: It determines random values to the size for each freckle.
    (0.50 ð 1.00)

    There are still four sliders for adjusting the freckles on the face, they are Blur, Pattern, Blending and Spacularity.

    The Pattern value determines the scattering style of the freckles.

    Pattern: 0

    Pattern: 10