Realtime Smooth for Objects

Real-time surface smoothing is a technology that enhances the look of 3d entities in your scene without sacrificing system performance. Real-time used to be synonymous with low polygon count, but by utilizing latent resources from your computer's GPU, Character Creator is able to enhance polygon count in real-time (and in real-time only), resulting in a smoother and more detailed surface appearance for low-poly objects.

In computer graphics, tessellation is used to manage vertex sets of objects in a scene and divide them into suitable structures for rendering. Especially for the real-time surface smoothing, data is tessellated into triangles, for example in DirectX 11 and OpenGL.

The Benefit of Realtime Smooth

Utilizing Realtime Smooth has some benefits inside Character Creator.

  • Rendering : Provides better and smoother rendering results for the real-time preview.

    The Original hard edged silhouette and surfaces of the object.

    Realtime Smooth smoothes out the angularity of the meshes.

  • 3D Entities: It smoothens the 3D entities while still preserving the overall shape.

    The Original shape.

    After being tessellated, the surfaces are smoothed while the original shape is kept intact.

  • Project Size: It ensures the visual quality without increasing the size of the saved project (*.ccProject).

Realtime Smooth

The realtime smoothing can greatly enhance the appearance of objects. For demonstration, follow the steps below:

  1. Select one of the 3D objects you want to apply the Realtime Smooth feature.
  2. Execute the Modify >> Realtime Smooth >> Tessellation or Subdivision command.
     

    Original

     

    Tessellation

    Subdivision

  3. Smoothing applies to each object individually.