Simulating and Recording Hair Animations (New for Version 8)

The hair animation is automatically generated by CrazyTalk; however, it consumes a lot of system resources to calculate the animation for each piece of the hair. By simulating and recording in different phases, you can ease the loading of the system and optimize the performance of your CrazyTalk for further editing.

  1. Create a project and have the actor put on a hair template.

  2. Show the FPS (frame per second) on the viewport (shortcut: Ctrl + F).
  3. Open the Atmosphere Setting panel and press down the Off button in the Physics States section.
  4. Playback the project.
    Notice that there is no wind effect and the FPS is around 50.
  5. Press down the On button in the Physics States section and play back again.
    Notice that although the hair starts to animate, the FPS decreases to around 28.
  6. In order to have higher FPS value with hair flying effect, please press down the Record button in the Physics States button and play again (CrazyTalk simulates and records the animation of the hair at this step).
  7. Press down the Off button in the Physics States again and play back in order to ensure a higher FPS.
    The hair performs the recorded flying animation, while the FPS remains acceptable.