When using the Auto Motion Settings panel to enhance or weaken the movement of a part, you may adjust the various parameter sliders that belong to each individual part.
The sliders are divided into two categories:
Take the Jaw for example:
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Strength = 20 | Strength = 80 |
Take the Head for example:
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Down/Up = -50 | Left/Right = -50 |
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Back/Front = -50 | Swing = -50 |
Take the Head for example:
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Down/Up = 50 | Left/Right = 50 |
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Back/Front = 50 | Swing = 50 |
With a combination of facial muscle animations, you can create thousands of expressions by setting the individual values of the sliders.
You may select these parts for adjusting the parameters for the facial expressions.
A - Forehead: Adjusts the individual angles of the eyebrows on the forehead. | |||
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Sad | Suspicious | Angry |
Suspicious |
B - Eyebrows: Adjusts the individual vertical heights of the eyebrows. | |||
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Surprised | Doubtful | Serious | Doubtful |
C - Upper Eyelids: Adjusts the individual open/close level of the upper eyelids. | ||
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Winking | Sleepy | Winking |
D - Lower Eyelids: Adjusts the individual open/close level of the lower eyelids. | ||
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Embarrassed | Suspicious | Embarrassed |
E - Eyeball Horizontal Movement | E - Eyeball Vertical Movement | ||
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Searching Right | Searching Left | Evasive | Apologetic |
E - Iris Enlarging | |
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Naive | Shocked |
F - Eyeball Rotating Start Position | F - Eyeball Rotating Direction and Speed | ||
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Anxious | Anxious |
G - Nose Wings (Alae): Adjusts the individual raising level of the nostrils. | ||
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Disdainful | Denying | Disdainful |
G - Wrinkle Nose
Annoyed
H - Cheeks: Adjusts the individual raising or dropping level of the cheeks. | |||
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Happy | Depreciatory |
Sad |
Depreciatory |
I - Flatten or Funnel Lips | I - Sip or Pucker Lips | ||
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Considering | Approving | Objecting | Unwilling |
J - Jaw Down | J - Jaw Left / Right | |
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Select the Shoulders, Head and Body parts to synchronize character body animations along with the voice.
A - Shoulder Horizontal Movement | A - Shoulder Vertical Movement | ||
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A - Shoulder Back/Front | |
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B - Actor Horizontal Movement | B - Actor Vertical Movement | ||
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B - Actor Back/Front | C - Actor Rotate | ||
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D - Head Horizontal Movement | D - Head Vertical Movement | ||
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D - Head Back/Front | |
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E - Head Rotates Right/Left | E - Head Rotates Up/Down | ||
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E - Head Swings Clockwise/Counterclockwise | |
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